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News Destiny 2 Raid Root Of Nightmares Gets Master Difficulty And A Tougher Nezarec Boss Fight Soon

D

Darryn Bonthuys

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's Root of Nightmares raid is one of the more mechanically challenging PvE activities in the game, but it's also one with a surprisingly easy final encounter provided that your team has a Warlock who can activate their Well of Radiance Super. Thanks to an issue in the raid, using that Super will result in Nezarec not always responding to a fireteam when they stand inside of that empowering zone, and fireteams can easily take down the raid boss in one or two turns when they concentrate their attacks.

Bungie plans to address that issue in a future update, as the developer explained that Nezarec will live up to his title as the Final God of Pain once his behavior has been adjusted. "While it is our philosophy to avoid making dramatic tuning changes to an activity once it is live, we feel it better to address the responsiveness of the boss and accept that it may alter current strategies and increased the level of challenge,".

Bungie added that a jump pad issue, specifically in the second Scission encounter, has been unintentionally eliminating players, with the culprit behind this bug being high frame rates. This issue is currently being investigated and will be addressed in a future patch.


<p><a href="">Destiny 2</a>'s Root of Nightmares raid is one of the more mechanically challenging PvE activities in the game, but it's also one with a surprisingly easy final encounter provided that your team has a Warlock who can activate their Well of Radiance Super. Thanks to an issue in the raid, using that Super will result in Nezarec not always responding to a fireteam when they stand inside of that empowering zone, and fireteams can easily take down the raid boss in one or two turns when they concentrate their attacks.</p><p>Bungie plans to address that issue in a future update, as the developer explained that Nezarec will live up to his title as the Final God of Pain once his behavior has been adjusted. "While it is our philosophy to avoid making dramatic tuning changes to an activity once it is live, we feel it better to address the responsiveness of the boss and accept that it may alter current strategies and increased the level of challenge," <a href="">Bungie explained</a>.</p><p>Bungie added that a jump pad issue, specifically in the second Scission encounter, has been unintentionally eliminating players, with the culprit behind this bug being high frame rates. This issue is currently being investigated and will be addressed in a future patch.</p><a href="">Continue Reading at GameSpot</a>

 

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