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Gabe Gurwin
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Blizzard has already held two beta periods for Diablo IV as we approach the game's June 6 launch, but today it announced yet another, and this one sounds intense. Dubbed Server Slam, the test will run from May 12-14 on all platforms and aims to help the development team better prepare for the massive horde of players sure to be waiting to play on launch day. Progress from this test won't transfer to the full game, but it is another opportunity to try the game ahead of its launch, as the Server Slam will be freely available to anyone who wants to participate. Those who reach level 20 and defeat the Ashava world boss will receive the Cry of Ashava mount trophy.
GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.
"It's always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."
<p dir="ltr">Blizzard has already held two beta periods for Diablo IV as we approach the game's June 6 launch, but today it announced yet another, and this one sounds intense. Dubbed Server Slam, the test will run from May 12-14 on all platforms and aims to help the development team better prepare for the massive horde of players sure to be waiting to play on launch day. Progress from this test won't transfer to the full game, but it is another opportunity to try the game ahead of its launch, as the Server Slam will be freely available to anyone who wants to participate. Those who reach level 20 and defeat the Ashava world boss will receive the Cry of Ashava mount trophy.</p><p dir="ltr">GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.</p><p dir="ltr">"It's always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."</p><a href="
GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.
"It's always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."
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<p dir="ltr">Blizzard has already held two beta periods for Diablo IV as we approach the game's June 6 launch, but today it announced yet another, and this one sounds intense. Dubbed Server Slam, the test will run from May 12-14 on all platforms and aims to help the development team better prepare for the massive horde of players sure to be waiting to play on launch day. Progress from this test won't transfer to the full game, but it is another opportunity to try the game ahead of its launch, as the Server Slam will be freely available to anyone who wants to participate. Those who reach level 20 and defeat the Ashava world boss will receive the Cry of Ashava mount trophy.</p><p dir="ltr">GameSpot had the chance to chat with director Joe Shely and associate director Joseph Piepiora about Server Slam and learned just how important this pre-launch period is for the game.</p><p dir="ltr">"It's always been the plan for us to do everything that we can to make sure the launch is as stable as possible," Shely told us. "So the first thing we did was the early access weekend, and then we did the open beta. And the open beta and the early access weekend both allowed us to get lots of feedback that we were able to incorporate into the game. It also allowed us to test our servers, especially with lots of people."</p><a href="
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