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Cameron Koch
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dungeons will be undergoing some big changes in the final version of the game to be less tedious and repetitive, thanks to player feedback.In a new
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, Blizzard dives into all the major changes the team is implementing based on feedback from the game's
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. One of the most common complaints, Blizzard notes, was about how Diablo IV's dungeons frequently required backtracking in order to complete objectives as well as how similar the layout of many dungeons felt.That will be changing in the full version of Diablo IV, with Blizzard having since "optimized" multiple dungeons across all of the game's zones in order to "minimize the need for backtracking."
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<p><a href="
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">Diablo IV's</a> dungeons will be undergoing some big changes in the final version of the game to be less tedious and repetitive, thanks to player feedback.</p><p dir="ltr">In a new <a href="
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">blog post</a>, Blizzard dives into all the major changes the team is implementing based on feedback from the game's <a href="
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">record-breaking open beta</a>. One of the most common complaints, Blizzard notes, was about how Diablo IV's dungeons frequently required backtracking in order to complete objectives as well as how similar the layout of many dungeons felt.</p><p dir="ltr">That will be changing in the full version of Diablo IV, with Blizzard having since "optimized" multiple dungeons across all of the game's zones in order to "minimize the need for backtracking."</p><a href="
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">Continue Reading at GameSpot</a>
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