D
Darryn Bonthuys
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The 2000s had plenty of games set in the Aliens universe, but one project that never saw the light of day was Aliens: Crucible which Obsidian game designer Josh Sawyer was developing for Sega back in 2006.
Responding to a tweet asking video game developers about their "
"There were a lot of cool ideas in the works, but you don't ship ideas," Sawyer tweeted. "The biggest lesson I learned from the experience is that if you don't have playable levels, you don't have much of a game--there are some exceptions, of course. The closest Aliens game that could be compared to Crucible according to Sawyer, is Aliens: Fireteam.
<p>The 2000s had plenty of games set in the Aliens universe, but one project that never saw the light of day was Aliens: Crucible which Obsidian game designer Josh Sawyer was developing for Sega back in 2006.</p><p>Responding to a tweet asking video game developers about their "<a href="
Responding to a tweet asking video game developers about their "
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" projects, Sawyer revealed concept art for the game, an action-RPG that contained a "lot of cool ideas" but was ultimately shelved by Sega so that Obsidian could work on Alpha Protocol. It was only in 2009 when Sega confirmed that
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."There were a lot of cool ideas in the works, but you don't ship ideas," Sawyer tweeted. "The biggest lesson I learned from the experience is that if you don't have playable levels, you don't have much of a game--there are some exceptions, of course. The closest Aliens game that could be compared to Crucible according to Sawyer, is Aliens: Fireteam.
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<p>The 2000s had plenty of games set in the Aliens universe, but one project that never saw the light of day was Aliens: Crucible which Obsidian game designer Josh Sawyer was developing for Sega back in 2006.</p><p>Responding to a tweet asking video game developers about their "<a href="
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">one that got away</a>" projects, Sawyer revealed concept art for the game, an action-RPG that contained a "lot of cool ideas" but was ultimately shelved by Sega so that Obsidian could work on Alpha Protocol. It was only in 2009 when Sega confirmed that <a href="
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">Aliens: Crucible had been canceled</a>.</p><p>"There were a lot of cool ideas in the works, but you don't ship ideas," Sawyer tweeted. "The biggest lesson I learned from the experience is that if you don't have playable levels, you don't have much of a game--there are some exceptions, of course. The closest Aliens game that could be compared to Crucible according to Sawyer, is Aliens: Fireteam.</p><a href="
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">Continue Reading at GameSpot</a>
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