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News Report Alleges Crunch Culture At Ubisoft Paris, Including 13-Hour Days

J

Joseph Yaden

Guest
Ubisoft Paris, the developer of the Just Dance series has reportedly suffered from crunch culture, a new report states. The report comes from, and includes an investigation into the French developer, with quotes from anonymous developers at Ubisoft.

According to Ubisoft developers, the engine for had to be changed 11 months before the game shipped. This caused tremendous difficulties internally as employees attempted to learn the new engine. A source said that certain team members were able to "learn quickly," which caused management to "add more and more features," resulting in a larger workload. Ubisoft apparently still hadn't decided on a production engine nine months before the production cycle was over.

Overtime became the norm during Just Dance 2023's production, as indicated by the Ubisoft source. "During daily meetings, some employees were explicitly encouraged to work overtime," the developer said. This developer says they worked 13-hour shifts, with QA testers often working upwards of 15-hour days. Some employees reportedly worked even longer.


<p>Ubisoft Paris, the developer of the Just Dance series has reportedly suffered from crunch culture, a new report states. The report comes from <a href="">NME</a>, and includes an investigation into the French developer, with quotes from anonymous developers at Ubisoft.</p><p>According to Ubisoft developers, the engine for <a href="">Just Dance 2023</a> had to be changed 11 months before the game shipped. This caused tremendous difficulties internally as employees attempted to learn the new engine. A source said that certain team members were able to "learn quickly," which caused management to "add more and more features," resulting in a larger workload. Ubisoft apparently still hadn't decided on a production engine nine months before the production cycle was over.</p><p>Overtime became the norm during Just Dance 2023's production, as indicated by the Ubisoft source. "During daily meetings, some employees were explicitly encouraged to work overtime," the developer said. This developer says they worked 13-hour shifts, with QA testers often working upwards of 15-hour days. Some employees reportedly worked even longer.</p><a href="">Continue Reading at GameSpot</a>

 

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