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Jenny Zheng
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The decade-long push to get Alice: Asylum--a theoretical third game in the Alice series--has ended, announced developer American McGee.
After the completion of an
EA refused to do either. McGee said EA passed on funding due to "internal analysis of the IP, market conditions, and details of the production proposal," and did not want to license the IP because, "'Alice' is an important part of EA’s overall game catalog, and selling or licensing it isn’t something they’re prepared to do right now."
<p dir="ltr">The decade-long push to get Alice: Asylum--a theoretical third game in the Alice series--has ended, announced developer American McGee.</p><p dir="ltr">After the completion of an <a href="
After the completion of an
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--a huge document containing concept art, core game design concepts, and narrative goals--McGee said he resumed talks with Electronic Arts, the company that owns Alice's IP, to see if EA would be either be willing to fund Alice: Asylum or to license the IP out.
Alice: Asylum has reached The End
After several weeks of review, EA has come back with a response regarding funding and/or licensing for "Alice: Asylum" - Alice had a good run but the dream is over.You must be registered for see linksYou must be registered for see linksYou must be registered for see linksYou must be registered for see links
— ⚓ American McGee 🏴☠️ (@americanmcgee)You must be registered for see links
EA refused to do either. McGee said EA passed on funding due to "internal analysis of the IP, market conditions, and details of the production proposal," and did not want to license the IP because, "'Alice' is an important part of EA’s overall game catalog, and selling or licensing it isn’t something they’re prepared to do right now."
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<p dir="ltr">The decade-long push to get Alice: Asylum--a theoretical third game in the Alice series--has ended, announced developer American McGee.</p><p dir="ltr">After the completion of an <a href="
You must be registered for see links
">Alice: Asylum design bible</a>--a huge document containing concept art, core game design concepts, and narrative goals--McGee said he resumed talks with Electronic Arts, the company that owns Alice's IP, to see if EA would be either be willing to fund Alice: Asylum or to license the IP out.</p><div data-embed-type="tweet" data-src="
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" data-has-image="true"><blockquote align="center" class="twitter-tweet" data-conversation="none" data-mce-disable-toolbar="true"><p dir="ltr">Alice: Asylum has reached The End<br />After several weeks of review, EA has come back with a response regarding funding and/or licensing for "Alice: Asylum" - Alice had a good run but the dream is over. <a href="
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">
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</a><a href="
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">#gamedev</a> <a href="
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">#aliceasylum</a> <a href="
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">pic.twitter.com/sIE3bKbaVY</a></p> — ⚓ American McGee 🏴☠️ (@americanmcgee) <a href="
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">April 7, 2023</a></blockquote> <text></text> </div><p dir="ltr">EA refused to do either. McGee said EA passed on funding due to "internal analysis of the IP, market conditions, and details of the production proposal," and did not want to license the IP because, "'Alice' is an important part of EA’s overall game catalog, and selling or licensing it isn’t something they’re prepared to do right now."</p><a href="
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