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Darryn Bonthuys
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The Tony Hawk skateboarding franchise might have
VR Skater, which is technically an FPS game (first-person skateboarding) is headed to PS5 for the PlayStation VR 2 headset later this year. Developer Deficit Games is aiming to create arcade and simulation styles of gameplay, and to translate the sensation of street skating, the adaptive triggers will adjust tension when steering in-game. According to the studio in a
Don't worry, you'll get to know the taste of concrete very well.
The controls are being designed to replicate how tricks will be performed if you're on an actual board, minus the risk of your face becoming intimately familiar with the concrete below you. You'll swipe and scoop your hands with the Sense controllers to create the footwork needed for kick-flips and hard-flips, and grinding will require holding buttons to apply rotation and pressure to individual sides of the board.
<p>The Tony Hawk skateboarding franchise might have <a href="
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, but right now, a new challenger has hit the block and is kick-flipping from the usual third-person perspective of the genre to first-person.VR Skater, which is technically an FPS game (first-person skateboarding) is headed to PS5 for the PlayStation VR 2 headset later this year. Developer Deficit Games is aiming to create arcade and simulation styles of gameplay, and to translate the sensation of street skating, the adaptive triggers will adjust tension when steering in-game. According to the studio in a
You must be registered for see links
, this will "give the sensation of resistance you'd feel in a skateboard's trucks and bushing"s in real life.
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Don't worry, you'll get to know the taste of concrete very well.
The controls are being designed to replicate how tricks will be performed if you're on an actual board, minus the risk of your face becoming intimately familiar with the concrete below you. You'll swipe and scoop your hands with the Sense controllers to create the footwork needed for kick-flips and hard-flips, and grinding will require holding buttons to apply rotation and pressure to individual sides of the board.
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<p>The Tony Hawk skateboarding franchise might have <a href="
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">gone out in a blaze of remastered glory back in 2020</a>, but right now, a new challenger has hit the block and is kick-flipping from the usual third-person perspective of the genre to first-person.</p><p>VR Skater, which is <em>technically </em>an FPS game (first-person skateboarding) is headed to PS5 for the PlayStation VR 2 headset later this year. Developer Deficit Games is aiming to create arcade and simulation styles of gameplay, and to translate the sensation of street skating, the adaptive triggers will adjust tension when steering in-game. According to the studio in a <a href="
You must be registered for see links
">PS Blog post</a>, this will "give the sensation of resistance you'd feel in a skateboard's trucks and bushing"s in real life.</p><figure data-align="center" data-size="large" data-img-src="
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" data-ref-id="1300-4127469" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a href="
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"><img alt="Don't worry, you'll get to know the taste of concrete very well." src="
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" srcset="
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1280w,
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480w" sizes="(max-width: 1280px) 100vw, 1280px" data-width="1280"></a><figcaption>Don't worry, you'll get to know the taste of concrete very well.</figcaption></figure><p>The controls are being designed to replicate how tricks will be performed if you're on an actual board, minus the risk of your face becoming intimately familiar with the concrete below you. You'll swipe and scoop your hands with the Sense controllers to create the footwork needed for kick-flips and hard-flips, and grinding will require holding buttons to apply rotation and pressure to individual sides of the board.</p><a href="
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">Continue Reading at GameSpot</a>
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