What's new

Welcome to NullScriptz - NulledScriptz

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Share your content here:

Don't want to upload to our server on NullScriptz, Then share it now on our partner shareupld.com! Upload for free or take a subscription to be sure your files are save !

Knowledge Base

We are building our knowledge-base, find your answers! Or get directly in contact with us by creating a ticket. (In progress..)

  • NullScriptz.nl is for SALE!

    More information, please contact: WinSys32 or mail to: nullscriptzsale@gmail.com

    Buy-Now: $3.000,00
    +/- Unique visitors (Monthly): 10.000+ (Now lower due to inactivity of me) | Average income (Monthly): €100 - €500 + Domain + Server and all files and databases.

News The Tony Hawk Series May Be On Hold, But PS5 Is Getting First-Person Skateboarding

D

Darryn Bonthuys

Guest
The Tony Hawk skateboarding franchise might have, but right now, a new challenger has hit the block and is kick-flipping from the usual third-person perspective of the genre to first-person.

VR Skater, which is technically an FPS game (first-person skateboarding) is headed to PS5 for the PlayStation VR 2 headset later this year. Developer Deficit Games is aiming to create arcade and simulation styles of gameplay, and to translate the sensation of street skating, the adaptive triggers will adjust tension when steering in-game. According to the studio in a, this will "give the sensation of resistance you'd feel in a skateboard's trucks and bushing"s in real life.


Don't worry, you'll get to know the taste of concrete very well.

The controls are being designed to replicate how tricks will be performed if you're on an actual board, minus the risk of your face becoming intimately familiar with the concrete below you. You'll swipe and scoop your hands with the Sense controllers to create the footwork needed for kick-flips and hard-flips, and grinding will require holding buttons to apply rotation and pressure to individual sides of the board.


<p>The Tony Hawk skateboarding franchise might have <a href="">gone out in a blaze of remastered glory back in 2020</a>, but right now, a new challenger has hit the block and is kick-flipping from the usual third-person perspective of the genre to first-person.</p><p>VR Skater, which is <em>technically </em>an FPS game (first-person skateboarding) is headed to PS5 for the PlayStation VR 2 headset later this year. Developer Deficit Games is aiming to create arcade and simulation styles of gameplay, and to translate the sensation of street skating, the adaptive triggers will adjust tension when steering in-game. According to the studio in a <a href="">PS Blog post</a>, this will "give the sensation of resistance you'd feel in a skateboard's trucks and bushing"s in real life.</p><figure data-align="center" data-size="large" data-img-src="" data-ref-id="1300-4127469" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a href=""><img alt="Don't worry, you'll get to know the taste of concrete very well." src="" srcset=" 1280w, 480w" sizes="(max-width: 1280px) 100vw, 1280px" data-width="1280"></a><figcaption>Don't worry, you'll get to know the taste of concrete very well.</figcaption></figure><p>The controls are being designed to replicate how tricks will be performed if you're on an actual board, minus the risk of your face becoming intimately familiar with the concrete below you. You'll swipe and scoop your hands with the Sense controllers to create the footwork needed for kick-flips and hard-flips, and grinding will require holding buttons to apply rotation and pressure to individual sides of the board.</p><a href="">Continue Reading at GameSpot</a>

 

Birthdays

Latest resources

Top Bottom